Showa American Story Director Discusses Development Progress and Difficulty Settings

NEKCOM Games is currently polishing Showa American Story, an action RPG set in an alternate Showa-era America, with a target release window of 2026. Creative director Xiangyu Luo confirmed that all game content is complete, shifting the team’s focus to refining quality, narrative, exploration, and combat mechanics based on player feedback from recent demo events.
The title features three distinct difficulty modes: Reiwa Baby, Heisei NEET, and Showa Man. The easiest setting includes auto-combos for casual play, while the hardest mode significantly increases damage taken at low health. Completing higher difficulties grants in-game item rewards but does not affect achievement unlocks.
Luo also addressed localization strategies, stating the team intends to preserve Chinese internet culture references rather than replacing them for Western audiences. The game offers approximately 25 hours for a main story run, potentially doubling with cutscenes, and includes dozens of minigames alongside companion NPCs who assist in combat.
Summary written with AI assistance by the Hentaidude News Desk from the original report by Nep333 at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries
Original headline at AUTOMATON WEST: “Showa American Story director talks about the game’s progress, preserving cultural references in localization, and the easy mode “even a cat could beat””
Key facts
- Release Date
- 2026
- Developer
- NEKCOM Games
- Genre
- Action RPG
- Estimated Playtime
- 25 hours (main story)
Tags
- #Action RPG
- #G-Fusion Beijing
- #Interview
- #NEKCOM Games
- #Showa American Story
- #Xiangyu Luo
Background
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