SaviorS Dev Adjusts Running Animation After Mixed Fan Feedback

Ouloboros Studio, the developer behind the upcoming roguelite action RPG SaviorS: Oath of the Blade, has revised the protagonist’s running animation following community feedback. The initial version featured a slightly clumsy posture with the sword held high behind the shoulder, which some players felt looked unnatural during combat charges. In response, the studio updated the sprite to show the character leaning forward with the sword pointing downward for a more conventional fantasy aesthetic.
However, the revision sparked a divided reaction among fans on social media. Many users argued that the original animation possessed more charm and character, describing it as adorable and fitting for a rookie adventurer. While others appreciated the cooler, more realistic look of the new design, opinions remained split between those valuing realism and those preferring the unique style of the first iteration. The studio acknowledged both perspectives in their latest update.
Summary written with AI assistance by the Hentaidude News Desk from the original report by Genki Hashimoto at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries
Original headline at AUTOMATON WEST: “Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality””
Key facts
- Release date
- 2027
- Platform
- PC (Steam)
- Studio
- Ouloboros Studio
Tags
- #Game Development
- #Indie
- #Ouloboros Studio
- #Roguelite
- #SaviorS: Oath of the Blade
Background
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