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Kazutaka Kodaka Reflects on Danganronpa Ultra Despair Girls Anniversary

AUTOMATON WESTPublished Updated 1 min read
Danganronpa creator Kazutaka Kodaka considers Ultimate Despair Girls the pinnacle of his writing. “I will never be able to write another scenario that surpasses it”
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On September 25, marking the twelfth anniversary of Spike Chunsoft’s Danganronpa Another Episode: Ultra Despair Girls, creator Kazutaka Kodaka shared reflections on the title’s development. Released in 2014 as an action-adventure spin-off featuring Komaru Naegi and Toko Fukawa, the game holds a unique place in his career. Kodaka stated that he considers this scenario the pinnacle of his writing, believing he will never produce work that surpasses it.

The development process was notably grueling, involving continuous all-nighters to design event cutscenes. Kodaka recalled that the creation software frequently crashed, often causing hours of effort to be lost. To manage fatigue, he would take taxis home to rest before returning to the office, despite disliking overnight stays. His primary goal was to evoke strong emotional responses from players through the relationship between the protagonists.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Đorđe P at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at AUTOMATON WEST: “Danganronpa creator Kazutaka Kodaka considers Ultimate Despair Girls the pinnacle of his writing. “I will never be able to write another scenario that surpasses it””

Key facts

Release date
2014
Platform
PC (Steam), PlayStation 4
Publisher
Spike Chunsoft
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