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Kodaka reveals studio submits unfinished builds to meet physical release deadlines

AUTOMATON WESTPublished Updated 1 min read
Kazutaka Kodaka jokes that his studio sometimes submits builds “no one should ever play” in order to meet absurd deadlines, prays players will install patches
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During a panel at the Console Game Developers Conference 2026 in South Korea, director Kazutaka Kodaka discussed Too Kyo Games' continued reliance on physical media. He noted that boxed copies generate approximately one-third of the company's revenue, with Japan serving as a primary market for these tangible releases. To accommodate manufacturing timelines for collector’s editions sold internationally, development teams face extremely early submission dates.

Kodaka admitted that this pressure leads to submitting master builds that are incomplete and potentially unplayable. The studio relies on day-one patches to fix issues before players encounter them, assuming most users will connect to the internet immediately. Former PlayStation executive Shuhei Yoshida moderated the session and joked about the necessity of hoping players install updates promptly. Kodaka acknowledged the risk of such practices while maintaining that digital versions remain available alongside physical discs.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Amber V at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at AUTOMATON WEST: “Kazutaka Kodaka jokes that his studio sometimes submits builds “no one should ever play” in order to meet absurd deadlines, prays players will install patches”

Key facts

Studio
Too Kyo Games
Event
Console Game Developers Conference 2026
Location
South Korea
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