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Capcom Games Sector Operating Profit Surges 66.7% in First Half of Fiscal 2026

AUTOMATON WESTPublished 1 min read
Key visual for “Capcom Games Sector Operating Profit Surges 66.7% in First Half of Fiscal 2026”
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Capcom announced its consolidated financial results for the first half of fiscal year 2026 (April to September), revealing a significant performance boost driven by strong sales of new releases and back catalog titles. The company reported that operating profit within its core digital content business increased by 66.7%, reaching 52.308 million yen, while overall revenue rose 49% year-over-year.

Key drivers included Pragmata, which sold over 2.7 million copies worldwide since its April debut, and Onimusha: Way of the Sword, which moved more than 1.7 million units following its September 4 launch. Repeat sales also contributed heavily, with Resident Evil Requiem surpassing 8 million units and Devil May Cry 5 exceeding 14 million sales after its Nintendo Switch release.

Total digital content sales reached 36.86 million units, significantly outpacing the previous year's figure of 23.85 million. Steam accounted for over 20% of total revenue, nearly doubling PlayStation’s share from the prior fiscal period.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Đorđe P at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at AUTOMATON WEST: “Capcom reports 66.7% rise in operating profit in its games sector as new releases and past titles perform strongly”

Key facts

Operating Profit Increase
66.7%
Digital Content Revenue
85.141 million yen
Pragmata Sales
Over 2.7 million copies
Onimusha: Way of the Sword Sales
Over 1.7 million copies
Resident Evil Requiem Sales
Over 8 million units
Devil May Cry 5 Sales
Over 14 million units
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