Yasumi Matsuno Outlines Hypothetical Vagrant Story Survival RPG Concept

Following his recent birthday celebration, Vagrant Story creator Yasumi Matsuno shared a detailed vision for a hypothetical sequel with SaGa series producer Akitoshi Kawazu. The proposed title would blend third-person action mechanics with command-based gameplay, focusing heavily on survival elements and the rescue of civilians trapped within a sealed city. Matsuno emphasized that players would face difficult moral dilemmas, such as trolley problems, where saving one survivor necessitates sacrificing another based on their specific utility.
The concept revisits scrapped ideas from the original PlayStation release, specifically regarding companion systems. Unlike strong allies found in later works like Final Fantasy XII, Matsuno envisioned common people who could act as burdens or valuable assets depending on player choices. He aims to reveal story secrets through interactions with these non-player characters rather than traditional exposition. While no official development is confirmed, Kawazu praised the potential for tension and immersion, noting that only Matsuno could capture the unique atmosphere required for such a project.
Summary written with AI assistance by the Hentaidude News Desk from the original report by Carlos "Zoto" Zotomayor at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries
Original headline at AUTOMATON WEST: “Vagrant Story creator shares hypothetical ideas for a survival RPG that would revisit unused ideas from the original game and put players in “trolley problem” situations”
Key facts
- Creator
- Yasumi Matsuno
- Producer
- Akitoshi Kawazu
- Original Platform
- PlayStation
Tags
- #Game Design
- #Interview
- #RPG
- #Square Enix
- #Vagrant Story
- #Yasumi Matsuno
Background
Earlier stories from our archive that give context to this one.

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