Capcom forms cross-functional team for RE ENGINE character tech

Capcom has established a dedicated cross-functional team to integrate its latest RE ENGINE technologies into character creation across all titles. Senior manager Hiroyuki Chi announced the initiative during the CAPCOM Open Conference RE:2026 on October 2, explaining that the group serves as a bridge between the engine developers and individual game production teams.
The restructuring addresses technical challenges encountered with complex rendering methods, such as the strand-based hair technology used in Pragmata. Previously, diagnosing issues caused by these non-traditional polygon techniques was difficult due to fragmented workflows. The new unit, comprising character artists, technical artists, and rendering engineers, conducts joint technical inspections and quality control using actual characters to rapidly identify and resolve problems.
This collaborative approach accelerates issue resolution and facilitates the sharing of production know-how across the studio. By testing specific benchmarks on high-profile characters before standardizing tools for broader use, Capcom aims to raise overall visual standards and provide future projects with a technical head start.
Summary written with AI assistance by the Hentaidude News Desk from the original report by Đorđe P at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries
Original headline at AUTOMATON WEST: “Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games”
Key facts
- Announcement Date
- October 2
- Event
- CAPCOM Open Conference RE:2026
- Speaker
- Hiroyuki Chi
Tags
- #Capcom
- #Game Development
- #Hiroyuki Chi
- #Pragmata
- #RE ENGINE
Background
Earlier stories from our archive that give context to this one.

Related stories
More games: Related storiesMonster Hunter Rise sales top 20 million
Total sales for Monster Hunter Rise have surpassed 20 million units, Capcom announced.
via Gematsu
Capcom Forms Dedicated Team to Improve Character Graphics Across All Its Games
Capcom has established a dedicated cross-functional team tasked with spreading the latest RE ENGINE character technology across all of its games, allowing advancements developed for one title to more easily benefit future projects.
via Sankaku Complex

Stranger Than Heaven devs discuss combat, casting at Tokyo Game Show 2026
An interview with 5 key members of Stranger Than Heaven's development team.
via AUTOMATON WEST

Disgaea Creator Sohei Niikawa Rejects AI Storywriting
Disgaea director Sohei Niikawa talks about generative AI use and discusses the philosophy behind his creative process.
via AUTOMATON WEST

Wo Long 2: Wings of Ember Sets March 2027 Release with Open-Field Design
Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.
via AUTOMATON WEST

Monster Hunter Wilds: Ascendance Expansion Details Revealed
Interview with Monster Hunter Wilds: Ascendance producer Ryozo Tsujimoto, director Takuro Hiraoka, and executive director/art director Kaname Fujioka…
via AUTOMATON WEST