Skip to content
Games

Ratatan Review: Roguelike Structure Adds Repetition to Rhythm Game

SiliconeraPublished 1 min read
Key visual for “Ratatan Review: Roguelike Structure Adds Repetition to Rhythm Game”
Image: Siliconera

A year after its early access launch, Ratatan remains largely unchanged despite the addition of two new episodes and bosses. While the core rhythm gameplay feels more intuitive now that players understand mechanics like disposable Cobun units and Super Fever Skills, the roguelike progression system introduces significant grind. The review notes that success relies heavily on raw stats rather than player skill, leading to repetitive runs where players must restart frequently to unlock abilities and upgrade weapons.

Characters such as Kamonelo offer viable strategies using Mauler and Magical Cobun units, but unlocking their unique Super Fever Skills individually contributes to the feeling of bloat. The Ratakaruta card system provides standard roguelike perks, yet fails to distinguish the title from genre peers. Although visually charming with a pleasant soundtrack, the game suffers from visual clutter and a thin experience that prioritizes repetition over meaningful progression.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Daniel Bueno at Siliconera and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at Siliconera: “Review: Ratatan Struggles to Play the Roguelike Tune”

Key facts

Platform
PS5, Switch 2, Xbox Series X, PC via Steam
Read the full story atSiliconerasiliconera.com · opens in a new tab

Tags

Share

Background

Earlier stories from our archive that give context to this one.