Hideo Kojima Criticizes AI Creation as Lacking Fun

Metal Gear and Death Stranding director Hideo Kojima has expressed reservations about the role of artificial intelligence in game development, arguing that it removes the enjoyment from the creative process. In an interview with Game*Spark, Kojima acknowledged that AI technology significantly boosts efficiency, allowing developers to meet deadlines faster and expand possibilities beyond previous limitations like storage capacity.
However, he emphasized that the fun lies in the trial-and-error journey rather than just the final product. Comparing creation to building model kits or LEGOs, Kojima stated that directing a computer to generate results is not a form of creation he finds interesting. He worries that if AI remains unrestricted, it could eventually dominate the creative field, potentially stripping away the engaging aspects that define creators.
Kojima noted that while he expects things to remain manageable for the next five to ten years, younger generations will ultimately decide how these tools are used. He concluded by suggesting that AI could help build a better future depending on its application, but stressed that humans must retain control over the decision-making involved in making art.
Summary written with AI assistance by the Hentaidude News Desk from the original report by Đorđe P at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries
Original headline at AUTOMATON WEST: “Hideo Kojima says AI lacks what makes the creative process fun, despite its efficiency. “It’s not a form of creation I find particularly interesting””
Key facts
- Interview Source
- Game*Spark
- Notable Works
- Metal Gear, Death Stranding
Tags
- #AI
- #Game Development
- #Game*Spark
- #Hideo Kojima
- #Interview
Background
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