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Review: Thousand Hells Is More Random Than Six Ages

SiliconeraPublished 1 min read
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A Sharp’s latest title, Thousand Hells: The Underworld Heists, is now available on PC via Steam. The game shifts focus from clan management to a single heist mission through various hells, utilizing visual novel-style choices for character creation and recruitment.

The review notes that while the tactical narrative elements recall A Sharp’s previous works like Six Ages, the heavy reliance on roguelike randomness significantly alters the experience. Players select missions and hells, then recruit three randomized allies with varying traits and professions.

Encounters present multiple outcomes based on party skills, but the high degree of chance can lead to unbalanced teams or unwinnable situations. This design prioritizes shorter, repeatable runs over the deep, emerging narratives found in earlier titles, making it a distinct departure from the studio's traditional formula.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Jenni Lada at Siliconera and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Key facts

Platform
PC (Steam)
Developer
A Sharp
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