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Review: The Witch’s Bakery offers a slow-paced, narrative-driven experience

SiliconeraPublished 1 min read
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Sunny Lab’s The Witch’s Bakery is an adventure game set in Paris that follows Lunne, a witch who uses baked goods to help customers process their emotions. While the title may appear to be a life simulation or bakery management game, it functions primarily as a visual novel with light puzzle elements and social interaction mechanics. Players guide Lunne through her daily routine, which includes brief tasks like preparing dough and fulfilling orders, alongside short maze-based mini-games triggered by emotional customers.

The core gameplay involves entering "Heart Palaces" to resolve personal issues for named characters, a process that requires navigating simple 2D spaces and solving block-moving puzzles. Outside of these missions, players engage in free-time activities such as watching movies, eating meals, and shopping for decorative items to customize the bakery. Skill points earned from these interactions can be used to improve customer patience or reduce obstacle effects in the mini-games.

The review notes that the game enforces a deliberate pace, characterized by slow walking speeds and text-heavy storytelling. A significant technical issue on the Nintendo Switch version causes conversations to pause for extended periods when ellipses appear in the script, potentially breaking immersion. Despite these flaws, the game is praised for its heartfelt narrative and lovely visuals, offering a soothing experience for those willing to accept its linear, kinetic structure.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Jenni Lada at Siliconera and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at Siliconera: “Review: Leisurely Baking and Socializing in The Witch’s Bakery”

Key facts

Developer
Sunny Lab
Platforms
Switch, PS5, Xbox Series X, PC
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