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MAGES CEO says AI translation not viable for visual novels

AUTOMATON WESTPublished 1 min read
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MAGES. president and CEO Makoto Asada stated that artificial intelligence is currently insufficient for localizing text-heavy visual novels. In an October interview with Game*Spark, he explained that while localization costs are high, the process requires careful verification of textual nuances to ensure they are conveyed as intended.

Asada noted that AI cannot accurately reproduce the unique speech styles of characters in franchises like STEINS;GATE, arguing that a human touch remains essential for capturing character identity. Consequently, MAGES. continues to prioritize simultaneous multi-language releases for its flagship Science Adventure series, while evaluating other titles based on anticipated international reception.

Summary written with AI assistance by the Hentaidude News Desk from the original report by Amber V at AUTOMATON WEST and checked by our automated quality rules. Details may change; see the source for the full story. How we write summaries

Original headline at AUTOMATON WEST: “Steins;Gate developer MAGES says AI translation is a long way from being viable for visual novels”

Key facts

Developer
MAGES.
Interview Source
Game*Spark
Interview Date
October
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